Development of Integrated GreenVec Biofeedback Game with Galvanic Skin Response Sensor

Muhammad Nubli, Abdul Wahab and Noraziah, Ahmad and Muhd Azrulnizam, Suna Abdullaha and Herawan, Tutut and Ho, Cheong Lee (2013) Development of Integrated GreenVec Biofeedback Game with Galvanic Skin Response Sensor. In: 3rd International Conference on Software Engineering & Computer Systems (ICSECS - 2013) , 20-22 Ogos , Universiti Malaysia Pahang. pp. 1-13.. (Unpublished)

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Abstract

GreenVec Biofeedback Game (GVBG) is a biofeedback game-based application that able to measure the skin conductivity of the player with the integration of Galvanic Skin Response (GSR) sensor. The measurement of the skin conductivity is crucial as an indicator for human meditation improvement in terms of stress control. In addition, GVBG spread awareness on global green technology issues specifically about the Electric Vehicles (EV) issue to all users throughout the game process. The measured Skin Conductivity Level (SCL) corresponds to the player’s awareness level about the green EV. During the development, Spiral Methodology is applied for a smoother and clearer development processes. GVBG is mainly developed by using Microsoft Visual Studio 2008 with XNA Framework 3.1 and Adobe Photoshop CS6. By playing GVBG, the user will be able to learn more about the proper way to reduce stress while gain awareness on the green technology issues related with Electric Vehicles.

Item Type: Conference or Workshop Item (Speech)
Uncontrolled Keywords: GVBG; Electric vehicles; Galvanic skin response sensor; SCL; Biofeedback
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Faculty/Division: Centre For Modern Languages and Human Sciences
Faculty of Computer System And Software Engineering
Depositing User: Noorul Farina Arifin
Date Deposited: 24 Sep 2013 03:34
Last Modified: 29 Aug 2017 07:19
URI: http://umpir.ump.edu.my/id/eprint/3896
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