Mohd Zulfadli, Mat Husin and Ruhil Amal, Azmuddin (2022) Learner Engagement in Using Kahoot! within a University English Proficiency Course. Educational Process: International Journal, 11 (2). pp. 167-180. ISSN 2564 - 8020. (Published)
Learner engagement in using Kahoot within an English Proficiency course.pdf
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Abstract
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners’ needs. This study explored the suitability of Kahoot! as one of the most commonly used game-based learning platforms in education. The aim of study was to determine whether Kahoot! can be used to engage learners and reinforce learning for academic purposes in higher education institutions.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | Kahoot!, learner engagement, game-based learning, English for academic purposes, higher education |
| Subjects: | L Education > LB Theory and practice of education P Language and Literature > PE English |
| Faculty/Division: | Institute of Postgraduate Studies Center for Modern Languages |
| Depositing User: | Noorul Farina Arifin |
| Date Deposited: | 05 Oct 2022 02:38 |
| Last Modified: | 05 Oct 2022 02:38 |
| URI: | https://umpir.ump.edu.my/id/eprint/35354 |
| Statistic Details: | View Download Statistic |

