Gan, Kar Hou (2022) Mobile Savings Application With Gamification (Msag). Faculty of Computing, Universiti Malaysia Pahang Al-Sultan Abdullah.
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Abstract
Mobile Savings Application with Gamification is an application that can do more than just enable you to check daily transaction, balances, and adding daily income or expenses. They can also help you save and manage your finances with a more attractive way. For example, offering rewards, achievement. The objectives of this project are to study on gamification technique to encourage user using mobile saving application with gamification. In this application, the Waterfall Model has been used as a methodology for application development. Waterfall Model has 6 phases which are requirements, analysis, design, coding, testing and implementation. The testing plan that would use in this project is User Acceptance Testing (UAT) and Functionality Testing (FAT). The outputs are public since it is a public used mobile application.
Item Type: | Undergraduates Project Papers |
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Additional Information: | SV: Ts. Dr. Tuty Asmawaty Abdul Kadir |
Uncontrolled Keywords: | mobile saving application |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software |
Faculty/Division: | Faculty of Computing |
Depositing User: | Mr. Nik Ahmad Nasyrun Nik Abd Malik |
Date Deposited: | 07 Feb 2024 03:22 |
Last Modified: | 07 Feb 2024 03:22 |
URI: | http://umpir.ump.edu.my/id/eprint/40159 |
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