3D game-based learning music theory with augmented reality (AR)

Cheng, Wong See and Rassem, Taha Hussein (2021) 3D game-based learning music theory with augmented reality (AR). In: Creation, Innovation, Technology & Research Exposition (CITREX) 2021 , 2021 , Virtually hosted by Universiti Malaysia Pahang. p. 1..

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Abstract

Music theory is a kind of difficult course since its logic is biased towards art, and most people cannot measure and understand it with normal logical thinking, thus, most of them will encounter problems in the process of learning music, especially children. This application applies 3D game-based learning with Augmented Reality (AR) and a book tutorial with this application for scanning used. It aims to design new music learning application that helps to attract the children to learn and can be more impressive and firming in music theory. Music topic covers on notes name, notes value, time signatures, clefs, music terms, and performance direction. AR technology is used for the learning part (with book), while the game part is an escape game with quizzes to determine the children's level of understanding. The innovation in the project is to improve the effectiveness and performance of children's learning processes and reduce family burden.

Item Type: Conference or Workshop Item (Poster)
Uncontrolled Keywords: Award, CITREX, 3D game, Based learning, Augmented reality
Subjects: L Education > LB Theory and practice of education
Q Science > QA Mathematics > QA76 Computer software
T Technology > T Technology (General)
T Technology > TS Manufactures
Faculty/Division: Institute of Postgraduate Studies
Faculty of Computing
Depositing User: Mr Muhamad Firdaus Janih@Jaini
Date Deposited: 08 Mar 2023 03:31
Last Modified: 08 Mar 2023 03:31
URI: http://umpir.ump.edu.my/id/eprint/33719
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