ReFlex gamification for cerebral palsy kids

Ahmad Firdaus, Ilias and Mohd Azrul Hisham, Mohd Adib and Muhammad Nor Hakim, Hassan and Muhammad Mirza, Mustapah and Muhammad Alif Aiman, Jamaludin and Sheh Hong, Lim (2021) ReFlex gamification for cerebral palsy kids. In: Creation, Innovation, Technology & Research Exposition (CITREX) 2021, 2021 , Virtually hosted by Universiti Malaysia Pahang. p. 1..

ReFlex gamification for cerebral palsy kids.CITREX2021..pdf

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The available device in the market nowadays does not have a specific function on active movements, especiallay active range of motion (arom), where the movement of a joint provided entirely by the individual performing the exercise. most rehabilitation device needs full involvement of psysiotherapists during the rehabilitation session

Item Type: Conference or Workshop Item (Poster)
Uncontrolled Keywords: Award, CITREX, ReFlex gamification, Cerebral palsy kids
Subjects: R Medicine > RG Gynecology and obstetrics
R Medicine > RM Therapeutics. Pharmacology
T Technology > TA Engineering (General). Civil engineering (General)
T Technology > TJ Mechanical engineering and machinery
Faculty/Division: College of Engineering
Faculty of Mechanical and Automotive Engineering Technology
Depositing User: Mr Muhamad Firdaus Janih@Jaini
Date Deposited: 11 Nov 2022 07:08
Last Modified: 11 Nov 2022 07:08
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