Implementation of serious games for data privacy and protection awareness in Cybersecurity

Siti Normaziah, Ihsan and Tuty Asmawaty, Abd Kadir and Nurul Ishafira, Ismail and Yuan, Kerk Zhi and Jie, Yeow Song (2023) Implementation of serious games for data privacy and protection awareness in Cybersecurity. In: 8th International Conference on Software Engineering and Computer Systems, ICSECS 2023 , 25-27 August 2023 , Penang. pp. 330-335. (192961). ISBN 979-835031093-1

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Abstract

Information security and privacy are big issues in today's digital world, and people should be aware of the risks that come with using their personal information online. There are many things that can be done to make people more aware of the importance of keeping personal information safe from attacks, such as an educational campaign, workshops and training sessions, public service announcements, and events in the community. Serious games, which are also called educational games, are a type of educational campaign activity that is meant to teach or train players about a certain subject or skill. They can play an important role in raising awareness of data privacy and information security by providing an engaging and interactive way for players to learn about these important topics. In this study, we suggest a game design architecture for protecting and keeping data private in cybersecurity. In order to validate the architecture, Datanion, a platform game, was created to educate the public on maintaining data privacy over the internet. This lack of awareness will have negative effects on mental health, private information, and computer equipment. Through these games, players can learn the basics of cybersecurity in a fun way, such as how to use strong passwords, recognise and avoid phishing websites, and how firewalls work. The advantage of playing these games is that they can help non-expert end users improve their knowledge and awareness of cybersecurity and also increase a player's motivation, engagement, and comprehension of cybersecurity knowledge.

Item Type: Conference or Workshop Item (Lecture)
Additional Information: Indexed by Scopus
Uncontrolled Keywords: Awareness; Cybersecurity; Data privacy; Protection; Serious games
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
T Technology > T Technology (General)
T Technology > TA Engineering (General). Civil engineering (General)
Faculty/Division: Institute of Postgraduate Studies
Faculty of Computing
Depositing User: Mr Muhamad Firdaus Janih@Jaini
Date Deposited: 16 Apr 2024 04:16
Last Modified: 16 Apr 2024 04:16
URI: http://umpir.ump.edu.my/id/eprint/40359
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